﻿using System;
using System.Collections.Generic;
using System.Text;
using Volo.Abp.Application.Dtos;
using Volo.Abp.Domain.Entities;

namespace SanJ.FreeCare.Peis.Configure.InternalMedicine
{
    public class InternalMedicineDto : FullAuditedEntityDto<Guid>, IHasConcurrencyStamp
    {
        /// <summary>
        /// 姓名
        /// </summary>
        public string Name { get; set; }
        /// <summary>
        /// 心率1
        /// </summary>
        public string HeartThythm_1 { get; set; }
        /// <summary>
        /// 心率2
        /// </summary>
        public string HeartThythm_2 { get; set; }
        /// <summary>
        /// 心率3
        /// </summary>
        public string HeartThythm_3 { get; set; }
        /// <summary>
        /// 心率4
        /// </summary>
        public string HeartThythm_4 { get; set; }
        /// <summary>
        /// 心音1
        /// </summary>
        public string HeartSounds_1 { get; set; }
        /// <summary>
        /// 心音2
        /// </summary>
        public string HeartSounds_2 { get; set; }
        /// <summary>
        /// 心音3
        /// </summary>
        public string HeartSounds_3 { get; set; }
        /// <summary>
        /// 心音4
        /// </summary>
        public string HeartSounds_4 { get; set; }
        /// <summary>
        /// 杂音1
        /// </summary>
        public string Noise_1 {  get; set; }
        /// <summary>
        /// 杂音2
        /// </summary>
        public string Noise_2 { get; set; }
        /// <summary>
        /// 杂音3
        /// </summary>
        public string Noise_3 { get; set; }
        /// <summary>
        /// 杂音4
        /// </summary>
        public string Noise_4 { get; set; }
        /// <summary>
        /// 心包摩擦音1
        /// </summary>
        public string PericardialFrictionSound_1 { get; set; }
        /// <summary>
        /// 心包摩擦音2
        /// </summary>
        public string PericardialFrictionSound_2 { get; set; }
        /// <summary>
        /// 心包摩擦音3  
        /// </summary>
        public string PericardialFrictionSound_3 { get; set; }
        /// <summary>
        /// 心包摩擦音4
        /// </summary>
        public string PericardialFrictionSound_4 { get; set; }
        /// <summary>
        /// 是否为复查
        /// </summary>
        public bool CheckAgain { get; set; }
        /// <summary>
        /// 备注
        /// </summary>
        public string Note {  get; set; }
        /// <summary>
        /// 是否有效
        /// </summary>
        public bool IsValid { get; set; }
        public string ConcurrencyStamp { get ; set ; }
    }
}
